"And so our studio was born as an artistic laboratory. We decided to set a few experiments — test some ideas, confirm some assumptions and find the artistic tools, unique for the computer game form. Not ones borrowed from the filmmaking industry, painting or literature — but ones based on the uniqueness of playing a game, specific to the form from the very beginning. Ones based on the player’s freedom of choice, irreversibility, non-linearity and pseudo non-linearity of the process in real time… "This is Ice-Pick Lodge's CEO Nikolay Dybowskiy interviewed over a year ago for Rock Paper Shotgun. He was discussing his studio's games Pathologic and The Void.*
This is the nuance that is missed when you try the brute-force argument that 100 graphic artists working on your game means it must be art.
*You can pick up The Void for $5 on steam. Do it now.
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